Showing posts with label The New Weird. Show all posts
Showing posts with label The New Weird. Show all posts

Tuesday, March 27, 2012

Alastair Reynolds - Deep Navigation

Though I haven't had the opportunity to discuss his work as often as I'd like, I've never made a secret of my absolute love for Alastair Reynolds. As such, I rather unsurprisingly jumped at the chance to read this collection of fifteen of his stories (dating from all through his career, including his very first published piece) when it was rescued from its horrific price tag on the used market by a second edition.

One of the things that most struck me about Alastair Reynolds' work, reading him for the first time since Terminal World in early 2010, and after having spent much of that interim immersing myself in the Weird Fiction of Thomas Ligotti and others, is Reynolds' own connection with the weird. Of course, I'm hardly the first to raise such a connection. Reynolds himself discusses it in the now-famous initial internet discussion of the New Weird, archived here. He writes that The New Space Opera, as he calls it, can't ever be as weird as the NW [New Weird] unless it becomes the NW itself. This is because the New Space Opera will always exclude anything it can't rationalise.

Now, I'm always a bit hesitant to disagree with a great man like Reynolds, especially when it's about his own work, but I don't think that's accurate. It's true that The New Space Opera can never be as aesthetically or superficially weird, yeah. It can't ever directly visit hell. But, that's not to say that it can't be just as intellectually and thematically weird as anything written by China Miéville, Lovecraft, or any other; it just approaches it from the opposite direction. Instead of birthing nigh unimaginable strangeness through the fantastic, as is the standard approach, what Reynolds does (to tremendous effect, I might add) is follow the rational to its logical conclusion, or farthest extrapolation, and then show us the thousand fold variations and seeming impossibilities, the things that are simply too big or strange for us to ever understand. For an illustration of this, one need only turn to the ending of Reynolds' Pushing Ice and the sheer awe it inspires, the feeling of (as Lovecraft might put it) cosmic irrelevance it forces on us, the forced expansion of thought and perspective until our own lives and worlds are just a distant, nigh invisible glint in the night, and all of that without necessarily needing to violate rationality.

To turn to the stories in this collection, it's stunning how closely Reynolds' descriptions and writing can at times be to those supreme fantasists and horror writers already mentioned, no matter how opposed their methods of reaching those moments of collapsing reality are. In the Fixation, Reynolds explores the idea of multiple dimensions and a method to exploit that multiplicity. The consequences of this are, in all their vivid and disorienting glory, familiar in style to anyone familiar with tales like Ligotti's Nethescurial or Lovecraft's The Colour out of Space: The door has vanished, leaving only a sagging gap in the wall. The floor is made of stones, unevenly laid. Halfway to her bench the stones blend together not something like concrete, and then a little further the concrete gains the hard red sheen of the flooring she has come to expect. On the desk, her electric light flickers and fades. The laptops shut down with a whine, their screens darkening. The lines of change in the floor creeps closer to the desk, like an advancing tide. From somewhere in the darkness Rana hears the quiet, insistent dripping of water. (p. 65) The same kind of insidious change dominates Byrd Land Six, twisting and destroying the humans caught in its path: Cookie had become ice, literally merging with the landscape. His clothes and exposed flesh were glistening and colourless. He was sleek, lacking detail, barely recognizable. (p. 161)

Not every story, admittedly, is successful at establishing or utilizing these expansions of perspective and reality. The Receivers is an alternative history of a world war where faint music can be heard over the British sonic detection systems. But this never goes anywhere, never coheres into some thematic revelation or some practical event, and the pudgy story – which somehow manages to be genteely tensionless even as bombs fall – takes forever to even get that far. The Sledge-Maker's Daughter spends a fair part of its length showing us a fantasy setting before the main character learns the Science Fiction backdrop of her world and the epic war that's taking place around its edges. But nothing ever comes of it. The tale's opening may've given us some feel for the fantasy world, but the Science Fictional revelation comes entirely through a multi-page infodump utterly lacking in emotional punch, and then the piece ends before the interesting parts of the story can even get started. And then there's the bizarre case of Soirée, a tale whose absolutely superb twist is only spoiled by it being a complete rip off of another Alastair Reynolds story (Beyond the Aquila Rift from Zima Blue, to be precise).

All of that's not to suggest, however, that Reynolds' strengths lie solely in that effect. He's at his best when he not only utilizes the strangeness of the weird but melds it with his other great talent, his skill and penchant for large scale, high stakes plots. The Star Surgeon's Apprentice; Fury; Tiger, Burning; and the aforementioned Byrd Land Six all successfully combine out there and thought provoking ideas with gripping plots and well drawn characters. The Star Surgeon's Apprentice's twists are a tad predictable, but that does little to diminish the tale's strength. Tiger, Burning is one of the collection's strongest pieces, a far future detective tale with a Vingian backdrop and an excellent core. Fury, meanwhile, is a distance- and time-spanning tale that perfectly captures the grandeur and feel of the interstellar empire it depicts. It also contains of the collection's greatest images, that of the emperor morphing and growing with his territory, swelling as each new territory – be it a planet, system or entire glittering star cluster – was swallowed into his realm. (p. 76)

Fury's morality, though, is rather more questionable. The narrator is the emperor's bodyguard, but grows horrified when he learns that, at the empire's beginnings, the emperor killed his brother, and that he, the bodyguard, played a role in that killing. As our narrator says, Every glorious and noble act that [the emperor] had ever committed, every kind and honourable deed, was built upon the foundations of a crime. The empire's very existence hinged upon a single evil act. (p. 100) Understandable indignation and horror, but rather harder to understand when one takes in the early wars of conquest that the narrator fully acknowledges: There might once have been a time when [the emperor's]  expansionist ambitions were driven by something close to lust, but that was tens of thousands of years ago. (p. 77) Just in case you think the difference is one of time, that those wars are too far gone for him to be held accountable for, the narrator helpfully says in relation to this one murder: So what if it happened thirty two thousand years ago? Did that make it less of a crime than if it had happened ten thousand years ago, or last week? (p. 100) So galactic wars of conquest, no doubt killing untold millions, aren't a big deal, but when one guy you know bites it, why, that's "unspeakable"! (ibid) Glad to know.

Not every story in the collection, mind you, is of the same Weird-esque cut. Stroboscopic shows us the future of gaming. It's a story somewhat reminiscent, for not too surprising reasons, of Iain M. Banks' Player of Games, in that a seemingly innocent hobby takes on monumental importance, but here that emphasis is not only internal; we're shown a system covered in an icy, brittle peace, where antagonism's only vent short of war seems to be these barely ruled competitions. Not all of it's supremely plausible, but it is inventive and enjoyable. On the Oodnadatta feels a tale of two hearts, the one lightly comedic, the other a horrifying and even disgusting look at the future, at rights, and at exploitation. The disconnect hurts it, but the latter part's more than strong enough to overcome the former, leaving this a memorable and vivid piece.

Viper is a supremely cynical tale (The designers had recognized that a system not amenable to corruption was of no use to anyone. (p. 263)) that seems to be building up to a twist, even shows the twist as it might go, but then backs away. Still, it's a strong read and a thought provoking one as well. Monkey Suit, the collection's only slice of the Revelation Space universe, alas, doesn't fare so well, a simple tale that only gains impact by alluding to (without in any way furthering) elements of other works in the setting. Finally there's Nunivak Snowflakes, the author's very first story. Though filled with developments and clever parts, the Reynolds of its time lacked the skill and finesse to weld them together, leaving it more interesting (both in ideas and from a biographical perspective) than well done.

Much of what I love about Reynolds' writing can be traced back to its blending of art and science, of emotion and intellect, elements of beauty and the vastness of reality. Though often dealing with dense scientific elements (though, even to a non scientist such as myself, the groundedness of those elements varies wildly), the stories here never got bogged down with explanations or grow overly confusing.  Occasionally, though, Reynolds does go too far in the other direction, evidently determined to explain simple things to the most determinedly dull, inattentive reader, like when he clunks out: I looked like a man, but in fact I was a robot. (p. 80) Adding insult to injury, there, the following two sentences (My meat exterior was only a few centimeters thick. Beneath that living shell lay the hard armor of a sentient machine. (ibid)) not only get across the same facts, but do so with immeasurably more style.

The effects of all this go beyond just the prose, though. Art's a vital part of viewing the world in these stories, a means of understanding and interacting with the world, as exemplified by eighteen 'stanzas' of a much longer epic 'poem' written in commemoration of the collapse of part of the polar region of [a race's] Dyson sphere about 1.2 million years ago, an accident that resulted in the deaths of  ~5.6 X 10^12 sentient beings. (p. 69) More personal horrors, too, are rammed home by similar means, as when the murders of a serial killer are described as the formalized sculpture of living meat. (p. 252) Then there's Fresco, one of the collection's two flash pieces, a quietly but grandly beautiful and haunting tale of slowly-shifting art that charts the rise and fall of civilizations. As the caretaker knows: Art is long […] And life short. (p. 245)

All of Deep Navigation doesn't live up to Alastair Reynolds' best work, though it does have several extremely interesting and well executed pieces. Any fan of the man's work is sure to find much to love here, and much, like his first story, that gives interesting perspective on the rest of his oeuvre. For the newcomer, though, this is best saved until after an exposure to Zima Blue, the Revelation Space series, Terminal World, or one of the man's other masterpieces.

Tuesday, December 14, 2010

Felix Gilman - Gears of the City

This is how a city is built. Bit by bit it all locks tight together. When the lights come back the visual world will force itself on him; in the dark he can build the city himself, from these familiar fragments. He closes his eyes tight.

Listen: this is how a city is built from music.

There is something missing in it. (p. 14)

Gears of the City is the sequel to Felix Gilman’s debut, Thunderer. Thunderer was a book of distinctive prose and a vividly rendered (though somewhat incomprehensible) city, but it was let down by a looseness of pace and plot. Gears of the City exacerbates both of those flaws…and yet it is an absolutely excellent read. This is a book made by the prose. I'm not sure that it's possible to ever understand Gears of the City without reading it, so I will, when I can, try and let the characters and the world speak for themselves.

This story is both grander and smaller than Thunderer, more focused on the central mysteries of the world and yet filled with fascinating characters and their problems small and large. The city shapes whatever is within its boundaries and makes telling any normal story in its setting impossible. These characters are not ordinary people. Even the most mundane of them is larger than life, monolithic in their eccentricities, more brilliantly overblown actors on stage than anyone you would ever meet in your street, like a cast entirely populated by the electrifying and enigmatic stars of other stories:

My name is Brace-Bel, and a byword for evil. Here, now, in these last days, my reputation is still young; a poisoned seed yet to grow. My time, like yours, was many centuries ago, and far away, and I am forgotten. Like you I am a man out of time. Once I was before my time; now I am behind it. But if all time in the city is one time – as I believe that it is – and down some strange turn of hidden streets we may wander into years thought lost to us and find the long-dead still living and breathing and fucking into existence generations paradoxically unborn in one place and gone to dust in another – well then there still exist places where mothers warn their children to behave or Brace-Bel will take them; where preachers bellow against Brace-Bellism; where gutter-witches invoke those potent syllables Brace and Bel against their enemies to make maidens sterile and young men mad. (p. 114)

In the same way that the day to day struggles of Ruth and Marta, sisters in a ruined district who are struggling to survive, is elevated to the level of heroics, the central mysteries of Gilman’s world are equal parts unapproachable and human. The Mountain itself, the central aspect of Gilman’s world, the loadstone that bears the entire weight of the city, is never understood, and the reader can never do more than gape at it. At the same time, those who search for it are flawed beyond belief, twisted by their desires and, in turn, twisting the world around them:

There were theories – in the laboratories in Zubiri they spoke of the Mountain as a singularity, a weight around which the possibilities of the city revolved. In the bloody war shrines of the Red Moon city, they said that the Mountain was the home of the cruel Gods of the city, the one unconquerable place in the world, the ultimate challenge. In Huiringa, and Slew, and on Crabbe’s Lake, they said that the city was built by the Gods, that it blazed and sparked with their energies, and the Mountain was the black cold slag-heap of the wastes the great work left behind – but Crabbe’s Lake and Slew and Huiringa were Ages of heavy industry, and that was just how they saw the world. In Pyx they thought the Mountain was the graveyard were Gods went to die.


In the bars where the madmen and seers who’d Broken Through gathered, the rumor was that it was a kind of machine – the maker and unmake of the city. The engine of time and possibility. The prison, the fountain of Gods. The most coveted weapon in the world. St. Loup sometimes said it was a palace, and smiled his handsome smile over the prospect of its harems and it’s women. Abra-Melin and Ashmole believed it was a kind of vast alchemical crucial. One by one those madmen got greedy, went looking for the way up, and never came back… (p. 207-208)

The intersection between the bizarre realistic, or at least semi realistic, is where the majority of Gears of the City lies. There is one revelation near the end that’s a tad hard to swallow at first, but Gilman succeeds overall in grounding the fantastic in the mundane and the other way around. His characters generally fall on one side or the other of the divide, frequently either trying to disregard the city around them or ignore its details, but both approaches often lead to problems for their practitioners.


In my review of Thunderer, I talked about how the city of Ararat felt elusive and impossible to ever really grasp. The city of Ararat is, here, covered in grime and darkness, and it looms above and below us as it surrounds us. Everything here is strange, even grotesque. This city is unknowable, but it is beautifully unknowable, immense and incalculable to such an extent that its streets are oppressive with the surrounding buildings’ weight. Every once in a while, there is a moment where the city or the characters seem to be about to classify themselves, but they never quite do. 


So there’s atmosphere and setting and characters and all that, but where’s the plot? Well, the plot of Gears of the City is wholly a result of the characters and setting. There are plot driven and character driven books, and this falls so far to the latter end of the spectrum that (short of a uselessly broad summary: characters try and reach the mountain, say) it’s incredibly difficult to actually say what the plot of the book is. The progression of events is so organic that it generates all the messiness that a half dozen characters all striving in different directions would be apt to make.

This can occasionally lead to moments where our expectations turn out to be horribly, sometimes even annoyingly, off. After the prologue, which deals with Arjun at the height of his powers and in the middle of his search, the second chapter at Ruth and Marta’s shop feels like a brief detour, and that impression is confirmed when Arjun wanders off again to continue his quest (though he’s no longer so sure what his quest actually is). But then what’s this, he’s turning around? Yup, turns out Ruth and Marta are actually the center of the plot, or close to it. Similar moments occur at several points, leaving us with a narrative where it’s hard, sometimes, to tell if you’re in the climax, the buildup, or just drifting on a tangent.

Which isn’t to imply that Gears of the City is a confusing work. Every aspect of the tale makes perfect sense, if you simply follow Gilman through each of the steps in order. This is very much a work that must be allowed to wash over you. You have to let the prose and characters take you where they want to take you and show you what they want to show you; any attempt to wrest control away from them will just end up with bewilderment.

Between Gears of the City and The Halfmade World, it is no longer an adequate description to say that Felix Gilman is one of the most promising new authors in fantasy. Felix Gilman is not only the best new author of the last several years, but also one of the most unique and engrossing authors within genre, regardless of timeframe. If your tastes tend toward the weird and bizarre, there is no reason to not be reading Felix Gilman.

Sunday, May 30, 2010

Reading in May


This collection felt like being handed a treasure map. Suddenly, I know just where I’m going when exploring this bizarre sub genre. Yes, not all of the stories worked entirely – Kathe Koja’s, for instance, was too bizarre and irrational for me to get any emotional connection with at all – but the ones that did drastically outweighed the others, and even the not-so-great stories are never trite or boring. If you’re interested in The New Weird, and somehow have not read this yet, it’s absolutely essential.


This was a very interesting biography-esque book, primarily consisting of letters to and from Bulgakov. My only complaint is that the summaries at the beginning of each chapter (detailing the overall events of his life, so as to give the letters some context) could probably have benefited from being spread throughout, rather than lumped at the beginning, as it felt odd in some of the lengthier chapters to go from reading about Bulgakov’s death say, to reading a letter he wrote four years earlier about his dinner plans. Still, if you’re interested in Bulgakov, this’ll shed quite a bit of personal and professional light on the man.


Almost every story in this collection is about finding subtle holes in our understandings of the world, in deconstructing almost every kind of happiness that people find for themselves. That’s not to paint this as a wholly grim work, though, because the beauties of the work come from those same interactions and observations. If I was to compare the writing to any one author, I’d probably go with Stephen King, as odd as that sounds. The stories here, like in King’s work, are not based on forward motion, but rather a flashback and musing filled contemplation of a man’s life, or at least a part of it. This is a quiet work, but an interesting one too.


Though no one part of The Neutronium Alchemist is as jaw dropping as the what’sgoingon!? segment of the Reality Dysfunction, the book as a whole is much stronger, with most of the issues I had with the first book ironed out. Well, except its own infuriating cliffhanger ending. Still, these books are the epitome of wide screen space opera, as far as I can tell, and I can’t wait to dive into The Naked God. Review coming when I’ve finished the series.


20th Century Ghosts is at once exactly what a horror collection should be (disturbing, supernatural, even morbid on occasion), perfectly aware of every one of your expectations (Bobby Conroy Comes Back from the Dead works precisely because it’s nothing like what you expect), and something completely different (such as the touching Pop Art, which is undoubtedly one of the greatest short stories I’ve ever read). If you’re interested in horror, you need to read this as soon as possible. I’ll definitely be returning to these stories on here, though I’ll need some time to gather my thoughts, I expect.

[Note: At the time of writing I still have not read My Father’s Mask, so, technically, I haven’t finished the book. All the same, I’m going to finish the collection by tomorrow (so still May) without a doubt, and I’m unsure about the status of my internet then, so I figured it was better to go through with a blank than to procrastinate and miss the end of the month.]


The Girl Who Loved Tom Gordon seems, at first, like it’ll be an excellent novel. The young girl’s voice is perfect, and the minutia of her struggle to survive, lost, in the woods is gripping. Then the supernatural comes in and – who’s surprised? – it all goes to hell. Not the hell of fire and brimstone, but rather one of wholly absent tension and dues ex machine. Yay. Full review coming at some point.


Apartment 16’s a character driven horror story, and as such it’s a good thing that the characterization’s generally excellent, and the walls positively drip with atmosphere. There are a few problems herein – the ending was a bit of a letdown, Apryl’s character isn’t as captivating as Seth’s, and god do I hate that Y in Apryl – but none of them really matter when stacked up against the work as a whole. Review coming soon.


The first quarter or so of this book was fairly difficult, to be honest. It’s fairly standard in fantasy to have a period of disorientation – nothing makes the world seem quite so exotic and strange as being clueless about it, after all – but here that period goes on for well over a hundred pages, and it starts to get quite annoying. Still, the book does eventually come together. The writing is, as you would expect from Mieville, excellent, and the narrative’s incredibly fun. This isn’t my favorite of his works, but it’s certainly not a disappointment.


This book of essays turned out to not be my thing. At all. Individual portions of essays were appealing – the book had two quote-worthy passages, which was quite impressive for a volume of only 139 pages – but every single one of the essays felt meandering and disjointed, an effect that was only exacerbated if the reader reads more than one in a sitting. Before long, all the boundaries between them break down, whatever hard-to-detect main ideas there might have been long lost, and you’re just drifting along on an endless small-wonders ramble.


Swainston’s novel was one that I was quite looking forward to, and it didn’t disappoint. The Year of Our War is a bizarre, character driven story that looks into immortality and how societies – and people – progress over time. My full review is here.