Druids say there is no greater wand of power
than a unicorn's horn given willingly to the supplicant. In the city, there is
no greater wand of power than a Zone 1-6 travelcard (p. 25).
In
The Midnight Mayor, Kate Griffin returns
to the magical London she established in
A Madness of Angels - and what a glorious return it is.
The Midnight Mayor is an exemplary
sequel; it is at once bigger, badder, and more fun than the original, while
also delving deeper into the why and into the very fabric of the city.
In the
opening bits, we come to learn that the Midnight Mayor not only exists but was
just killed; that our dear narrator, protagonist, sorcerer, and bearer of the
blue electric angels, Mathew Swift, might be involved; that, whatever the truth
of all that is, Mathew Swift is under deadly attack; the mythical Death of
Cities is coming; and London is prophesized to fall. Whew, that's a fair bit of
stuff for setup. And we don't slow down from there. To the stew, Griffin adds
the Midnight Mayor's servants and the city's protectors, the Aldermen, and the
story of a missing boy. Then there's Oda, a member
of a sorcerer hating order who is, once again, forced to work with Swift.
Needless to say, there is banter between them. Needless to say, it's damn
witty.
With all
that in it,
The Midnight Mayor is an
incredibly disorienting book. Reading, you almost never have your feet properly
under you. Generally, it's more of a head-first tumble down a mineshaft. A part of that is the pacing.
The
Midnight Mayor starts in media res, and, when I say that, I don't mean it in
the sense of, say, Brandon Sanderson's
The Way of Kings,
where you get an action scene or two in the beginning and then things slow down
to a steady build in which the reader and character can get oriented. London
has better things to do than to let Mathew Swift find his footing. He, like the
reader, is forced to piece together the puzzle of London's oncoming fall while
struggling to survive every step of the way. And while we are on the subject of
that puzzle, do you really think he is going to be handed all the pieces on a
platter?
That brings
us to the novel's world building and, with it, the novel's magic, for the two
are rather inseparable. Some years ago, Brandon Sanderson (who, for an author
that had absolutely nothing to do with this book, is really coming up rather a
lot in its review) attempted to sit down and come up with how and why magic
systems worked. Among other things, he got
Sanderson's First Law of Magic.
In his words
: An author's ability to
solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader
understands said magic.
Griffin takes Sanderson's law and smashes it to pieces
over her sorcerous knee. Though the
reader is certainly given enough of the pieces to understand each scene, they
are never able to actually understand the magic of London. Likely because it,
like the city itself, is simply too large, too varied, and too complex for something
so pat as comprehension. Some parts, of course, are easy; this is urban
sorcery,
a magic of brick and neon (p.
26). Still, the reader never knows the exact limit of Swift's capabilities, and
there is always the possibility of some previously unpredictable, new magical
solution or element coming into play to save the day or alter the course of
events. This could, obviously, be a recipe for rampant deus ex machina, but
that's not the way things turn out at all.
The first
part of why it all works is Griffin's imagination. Even knowing the vague
ground rules – the interplay between the city and magic, the usage of the
things just out of sight, and all that – there is a ton here that
you'll just never see coming. But it all has a logic to it nonetheless, and
when Griffin takes some wholly unexpected aspect of modernity and brings it
to electric life, it makes far too much impossible sense for it to feel like a
cheap shot. Her inventiveness is, needless to say, not simply relegated to plot
twists and close scrapes. Many of the settings here, the minor as well as the
major, are simply awesome, such as the night club run off the rhythm of the titanic
heartbeat of its Executive Officer or the Heavy Metal Specters we meet in the
prelude.
Then there's
the matter of Griffin's prose. The first, admittedly rather nonsensical,
description of it that comes to mind is simply FLASHBANGWOW. That mass of
capitals isn't, I think, wholly off base. While Griffin is never quite overexcited, her prose is nonetheless
supercharged with energy, and her attitude to description is anything but
sparing. Griffin's writing is somewhat like looking at a photograph of a street
crowded with people, buildings, cars, objects, and refuse. There's too much to
take in at once, but you are going to take it in anyway, because Griffin picks
up each and every one of those items and slams them into you until you have no
choice but to try and grasp the entire city at once. This is not, mind you,
just a when-it's-calm style that fades to more traditional and more transparent
narrative in action scenes or climaxes. No, as the tension ratchets up, the
prose does too, and the most exciting scenes are the ones that are the densest
in terms of imagery. An example from a confrontation near the book's end:
[W]e pushed sideways, backwards, down,
closed our eyes and twisted our fingers towards the great piles of discarded
junk, remembering the smell of it, the rusted touch, the slime, the rot, the
stink, the decay, the dead cat in its cardboard box, the fungus oozing over
rotted things, the torn stuffing, the biting wire, the razored shattered edges,
the tumbled glass, the melted plastic, the burnt steel, the everything.
Everything we didn't want to see and didn't want to know, thrown aside; didn't
care, didn't think, didn't need, didn't use, didn't work tossed and discarded
and abandoned and forgotten and alone (p. 333).
This style
of description via intentional excess, through what can frequently amount to
genuine lists of detail, serves to first awe the reader and
then overawe them. But while it is obviously far too much, it is gloriously too much. Griffin's verbosity
doesn't serve to blur the picture but rather enhance it; London, here, doesn't
become indistinct but rather a kind of blinding hyper-vivid that is hard to
bear and hard to look at with one's eyes open but is endlessly rewarding once
one grasps the trick of being born along by the flow of the words.
It is
important, as well, to realize that, while Griffin certainly has a massive
quantity of descriptions, she does not go for quantity over quality; she simply has a great, great deal of both. Instead
of giving us one, as a writing instructor I've had would call it, surprising
and significant detail, Griffin gives us ten, but each one is no less well
chosen because of it. It's just that Griffin sees a dozen fascinating things
about each scene, and she will not rest until we see them too. The reader that
pauses and breaks down her lists into their component parts will see the
craftsmanship that went into each link in the descriptive chain, and there are
moments when Griffin does manage simple statements of understated and
restrained poetry, such as when the day's end is described thus: Evening asked night if it was free for coffee (p. 284). She is also
capable of humor and wit: Cynics call it
fate, romantics call it destiny, lawyers call it malign intent. No one uses the
word "coincidence." (p. 8)
And then
there's the fact, though her exuberant style is just about the exact opposite
of a restrained ghost story writer like Algernon Blackwood (who did, lest we forget,
have a psychic detective of his own) or a noir writer like Raymond Chandler
(whose Philip Marlowe is referenced on page 148), Griffin nonetheless does
manage to give birth to a city dripping in fiery atmosphere and with myths that
come to life. The Death of Cities is a character whose every action and
approach is filled with an almost incalculable amount of dread and malice, and
the hushed tales of his coming have a horrifying beauty to them, for, as
Griffin says we all know and will not admit, a bomb going off [is] secretly, obscenely, immorally, indefinably,
beautiful. (p. 405) To give just one example of these rumors about the
Death of Cities:
Your hear stories. Stuff like… when the atom
bomb was dropped on Hiroshima, there was a house right in the middle of the
blast, at its very heart, untouched while the rest of the city was leveled.
They say that there was a man in the house, who had his face turned towards the
sky as the bomb fell and who just smiled and smiled and didn't even close his
eyes. (p. 228)
Urban
sorcery is not just a clever magic system.
As Griffin says, [Magic is]a way
of seeing things differently (p. 163), and her magic is a way of bringing
to life the fabric of our cities and times. A
Madness of Angels, distilled into one sentence, would be "magic is
life." The Midnight Mayor does
not simply wallow in the ground covered by its predecessor but rather subsumes A Madness of Angel's truths into it and
then delves deeper, reversing the equation into life is magic (p. 151) and then discovering why.
The Midnight Mayor looks at what makes a
city a city, at how people shape each other, and at whether it is the inanimate
city that shapes its citizens or its citizens that shape the city. It is
fascinating stuff, and the pages in which it is discussed in concentrated form
towards the book's end manage to be both philosophical and to never break from
the character or narrative established; these big questions are woven into the
fabric of the story. Eventually, there comes forth the idea of the city –and,
by extension, its denizens – as itself/themselves forming a "higher
power" (p. 298).
The Midnight Mayor is the very blueprint
of how to do a sequel. It is bigger and better than its predecessor, deeper in
its explorations of genuine questions, more exciting, not only maintaining the
first book's mystery but adding to it, and genuinely dripping with intoxicating
flash and atmosphere. It's damn great.