The Ravenor trilogy, collected in this Omnibus, takes place in the bleak setting of Warhammer
40,000, where there is only war. Oddly enough for a 40k story, however, Ravenor has no war in it (though that's
not to say no action). This is not a frontline tale of the Space Marines
holding back the Tyrannid swarm but rather a story set in the heart of the
Imperium most of the setting's novels are working so hard to protect. We follow
the crippled but psychic Inquisitor Ravenor and his band of heroes and killers
as they work to investigate, expose, and destroy heresies and foes. As a
result, Ravenor shows us a great
deal of the Imperium's fascinating internal workings, and it also reveals the
consequences – both small and galactic – of the setting's reality-altering (and
smashing) events and players. But for all its successes, Ravenor is badly crippled by plot.
When reading
at the pulpier end of the Science Fiction spectrum, it's generally fair to
expect mediocre prose glossed over by a rip-roaring plot. Abnett thwarts both
expectations. The prose, I'll come back to. Right now, though, let's look at
the series' chief failing: Dan Abnett cannot plot. The plots of all three books
are simply a string of setpieces. Each one exists solely to get us to the next
setpiece. As soon as that next setpiece is reached, the previous one becomes
irrelevant, its purpose served. Though its cast might be considered detectives
of a sort, these are totally linear narratives, moving ahead (albeit in an
oblique fashion) and never looking back.
Sometimes,
it gets to the point where it feels like all the reaction shots were simply
edited out. A character is grievously injured at the end of the first novel, Ravenor, and on the point of death. Come
the start of the second (Ravenor Returned),
he's just fine. A recovery is understandable, but it would have been nice to
have at least a single line mentioning it, and it's not the only case. A
character's death in Ravenor Returned
is felt until that novel's climax, but, by the third novel (Ravenor Rogue), he might as well never have
been. After part of the crew is sent an unimaginable distance in Ravenor Rogue and somehow manages to
return, we get a single instance of a reunion scene, and then everyone moves on
as if the rules of space and even time had not just been proved worthless. The
sense that the characters not only do not feel the wonder of their situation
but seem clinically deprived of any sort of emotional response at all serves to
dampen those responses in the audience as well.
These
narratives of disjoined pieces are tied together by the goals of Ravenor's
investigation, with each novel, at least in theory, broadening the scope and
investigation and further testing Ravenor's resolve and integrity. This works
well at first. Ravenor, my favorite
of the trilogy by far, focuses on the investigation of flects, a deadly drug
that looks just like a shard of glass. Since the reader is as in the dark as
the investigators, the piece by piece nature of the storytelling doesn't jar
much, and there is a sense of progress as we learn more of the flects' nature
and origins. The story's scale is here one of its greatest parts. The Imperium
is vast, and, while the flects are dangerous, they are a localized problem. The
climax is gritty, brutal, and restrained. It's devastating for a few and
irrelevant to most.
The overall
goal, however, is not nearly so successful at tying together the parts of the
later two novels. In large part, this is because the scale is expanded
massively. Things are, in those two, properly and regrettably apocalyptic. Ravenor Returned features a dastardly
plot to seize ultimate power through a secret language that can make and unmake
reality, and it ends with all the hooded ritual and bombast that one might
expect. Here we get viewpoints from the evil characters as well as the good
and, while that does broaden the story, it also removes its mystery. The
protagonist's ignorance, then, just feels like killing time.
At the
novel's end, we discover that Molotch, a villain who died in the prologue, is
behind everything. Oh. Uh, that's nice. The conflict with Molotch is also the heart
of the final volume. Molotch, you see, is Ravenor's nemesis (p. 656). The two are twined
in destiny (ibid). Now, here I'm going to have to plead ignorance a bit.
Dan Abnett wrote a prior trilogy about Inquisitors, Eisenhorn, which I have not
read, and many of the characters overlap. Maybe Molotch is established and
developed there. I hope so, because he isn't here. There are constant
references to his brilliance and cruelty and skills and all that, but he's
offstage for the entirety of the second book and cooped up for most of the
third, save for a single scene where he does get to shine a bit. The rest of
the time, however, we simply have to take everyone's word that he's so great
and, worse still, take everybody's word that he and Ravenor have some kind of
special relationship. All we've seen them do, after all, is shoot at one
another a bit.
Ravenor Rogue's problems don't, alas,
end with its vague but extreme villain. The first book was driven by the protagonist's
investigation, the second by the villain's plan. But, in the third, both sides
are reeling, and neither is doing a great deal of great planning. Save for a
clever trap or two, everyone basically stumbles around until the climax, at
which point what might be supposed to be the trilogy's central arc comes to a
climax. Throughout, the characters see and hear ominous hints of the demon
Slyte 's birth, which is prophesied to involve both Ravenor and Molotch. The
reader, however, need not rely on such hints. We are shown the demon's rather
undramatic birth in Ravenor and then
get to sit through hundreds of pages of characters poorly ruminating as to
who it might be. The pre-revealed reveal, when it comes, does not have,
needless to say, the power of a twist.
Abnett's
piecemeal and disconnected plotting also serves to hamper Ravenor's themes. One of the main ones surrounding Slyte's birth is
how we do not notice evil when it is close to us, how we are blind to darkness
amidst our friends and home. Aspects of this succeed, particularly a scene
where the infected manipulates a companion to near the point of suicide and
wreaks havoc on the streets while speaking to Ravenor, and the good inquisitor
remains blind. This also does explain why Ravenor's suspicions never settle on
the demon's true identity. Then again, those suspicions are never shown to do
much. It would be powerful if he launched a detailed search for the infected
and missed it because of his relationship with the guilty party, but having him never think much about the
question leaves it just as much at the door of lazy investigation as at the
feet of closeness. Finally, what should be the theme's knockout blow falls flat due
to passing in between books. One crewmember discovers the demon's identity but,
unable to injure her close friend, can't bring herself to reveal it. This
should have been a powerful moment, but we don't see a second of her struggle,
just vaguely hear about it from a distance.
The novel's
other key theme is how far one may go to combat evil. Though weakened by Molotch's
flaws, Ravenor's growing obsession with his nemesis' arrest is powerful, as he
moves farther and farther from the bounds of procedure and maybe even right
with the passing volumes. When, in Ravenor
Rogue, he declares: I am no longer an
Inquisitor. Perhaps I'll be damned, but I'll surely be damned if I don't know
(p. 725), the reader feels his pain and his boundless determination. His
counterpoint, the crewmember infected with the demon, is not nearly as
effective. Despite its heretical presence within them, they remain loyal, but
they don't reveal the demon. They seek to master it, to bind its powers to the
Imperium's cause. Needless to say, this doesn't end so well, but that's not
where the arc's weakness comes from. No, it's weakness comes from the fact that
we never see it at all. There is no witnessed struggle to stay in control, no
growing realization of failure. We just hear him mention it in conversation,
calm and removed from the battle of will that is raging inside of him. Not
exactly a visceral living of theme, that.
Despite
these myriad flaws, I read the three books of Ravenor straight through over just four days. Ravenor has three main successes. First, its characters. None of
the cast here is spectacularly deep, but they are all well defined, and their
interactions with one another are believable and often a joy to
watch, a mixture of killing edge and care. There are a great number of players
here, but Abnett quickly differentiates each with central characteristics
before, as they act and proceed, delving deeper into their psyche and actions. Little
quirks give them life and the book warmth. The teenaged Zael refers to the
crippled Ravenor, who lives encased in support systems and mechanisms, as
"the chair." When Ravenor goes gunning for one of his foes, Zael says:
"I think someone's about to have a really bad chair day," (p. 205,
Ravenor) a line that got both a groan and a genuine laugh from me. While on the
subject of characters, I should point out that Abnett seems to have developed
something of a crush for the acrobat-cum-killer Kara Swole. Since I started
counting just after the first volume's end, he describes her as
"voluptuous" no less than five times (pp. 278/322/357/578/649).
Second,
there is the matter of the trilogy's setpieces. I know, earlier I criticized
the plot for being nothing but. I stand by that criticism. But that's not
to say that the setpieces themselves are not amazing. Whatever his faults over
the course of the novel, Abnett is downright excellent at plotting out a
thrilling scene. As he does with the carnival Carnivora setting, Abnett can
evoke the vibrancy and character of a setting in just a few pages. In just as
few, he can then set a dozen pieces in motion. And then he can tear through the
stage he's just created, a cascade of well written action, clever planning, unanticipated
consequences, and an absurd amount of fun. The aforementioned Carnivora, the
mechanical and soul-crushing Administratum in Ravenor Returned, the quickly coming and passing displacements of
time and place in the final volume, and a dozen others are all simply awesome.
Finally, we
come to Abnett's prose and diction and, coming forth from those, the atmosphere
he can create. Abnett writes relatively short scenes with frequent changes in
perspective, which serves to not only speed up the pace but provide frequent
and well done contrast. The most striking of these perspectives by far is
Ravenor's own. In stark contrast to the traditional (past, limited 3rd)
point of view of everyone else, his part of the story is told in present tense
and first person. His tone is educated and powerful, longing from the restraint
his ruined body forces upon him, menacing, and powerful. His every utterance
feels memorable; he is a monolithic figure in his own world portrayed well
enough for the reader to feel that he, without question, deserves his status
there as not only a strong man but a wise one as well.
40k novels
have by now developed a fair amount of jargon to cement the setting's feel, and
I, a relative newcomer to the setting, can't say how much is common ground
here, but setting-specific phrases like "dehyd," "cogitator,"
"kitbag," and "tintglass" combine with expertly odd uses of
general language like "decruited" to give everything an inescapable,
strange, blunt, and oppressive feel. Moving above the level of individual
words, Abnett has a gift for powerful phrases, such as when Ravenor says a
madman is illuminated beyond the remit of
sanity (p. 103) or that Hindsight is
a worthless toy (p. 577).
The story
arcs and themes of Ravenor meander
about and fall apart over its length. Nonetheless, the individual scenes and
prose are fantastic. Though not perfect, Ravenor
sheds light on a seldom seen part of the Imperium, does so with style and
strength, and is well worth reading for any fan of the setting. The first
novel, in particular, is a great example of dark and gothic Science Fiction.
Well, I guess I can check that one off my list.
ReplyDeleteI started Eisenhorn, and enjoyed the first 100 pages or so, but for whatever reason I just... stopped. And never went back.
It was a really good read, and nice to have all the book compiled into one. I own the paperback and kindle version. The paperback was just to hard to hold and read for long periods so I bought the kindle version.
ReplyDelete