The
Tournament is at the novel's very core, and the characters' varying takes on it
are fascinating. To some, it's a sport, a World
Cup of team shooting (p. 297). A refuge for competition without limits. (p. 392) To others, it's a hive of
luxury and decadence, a plaything of the rich, the product of fabulously wealthy men and women who had been born in
the wrong era and yearned for the days of the gladiator and the Coliseum. (p.
239) Some view it as a chance to mean something, to avoid dying in some little duplex without anybody giving a good
goddamn." (p. 500) And, to others, it has the challenge of the first
of those, the significance of the second, and the height of the third. It's a
return to the days when whole nations,
entire races of people, pinned their hopes and futures on individual warriors.
Whole wars were won and lost on the outcome of a single battle between heroes.
Entire countries were moved. Empires rose and fell. (p. 475)
Unfortunately,
the Tournament's actualities are just as hard to pin down as its purpose. We
hear that no one on earth was out of
their [the Tournament's] reach (p. 443). But that doesn't seem to make sense. Who and what is
this Tournament? For an all powerful organization, one has to wonder why they
seem to have only a single worthwhile courier and why, for all the mentions of
their security forces, they're unable to control their players in any way. More
important than the makeup, though, is the question of secrecy. It makes
absolutely no sense that the Tournament wouldn't be found in about three days. Why?
Because its fights are in broad daylight. In hotels and streets, subways and
highways, and worse still. Because its battlegrounds are packed with civilians,
and because the organization seems wholly incapable of containing any amount of
information at all. Admittedly, the ferocity of the round that we see is
constantly remarked upon. The Tournament is growing more visceral, harder to
contain. It's turning into a war (p.
297). But that doesn't quite explain it. The players marked as psychotic aren't
the only ones that are careless. Even those that seem comparatively sane have
no problem with logic like: If the madmen
of Black can destroy a dance club with impunity, then we can certainly make a
bit of a stir on a runway. (p. 263) Positing no greater media or security
presence at an airport than at a dance club is simply mind boggling in our post
9/11 world. Besides which, I just want to point out that any organization so
focused on secrecy should avoid making a uniform for itself, let alone
something like dark jumpsuits emblazoned
with a white letter T. (p. 464) Real inconspicuous, guys.
We first
learn of the Tournament from Frank Youngsmith, an everyman and a nobody, an
investigator of insurance claims. In the novel's first third, he follows the
oddities in a case, stumbles across something that doesn't seem possible, is
warned away, and then seems to disappear altogether. His neighbor enters his
apartment and finds him gone, the place searched. At the end of the book, a
Tournament official tells him that he somehow
managed to find and make public more about our work than anyone in the history
of our organization. (p. 498) How he did that sounds like an interesting
story, right? Maybe even one you'd like to read a book about? Well, Blue Fall is not that book. I don't
mean, mind you, that Frank's story is badly told here. I simply mean that it's
not here. At all. Frank vanishes entirely from the book for hundreds of pages,
and everything from just before his quest's beginnings to its conclusion is
entirely absent, an omission as striking as if every third chapter had simply
been cut from the novel.
For the characters who are actually present, characterization
here is of two halves. During the actual matches, things are too fast moving
for in depth portraiture, but Griffith successfully throws in details,
emotions, and dialogue to give us vivid, larger than life players that are, in
their own ways, flawed. Unfortunately, Griffith seeks to broaden his characters
beyond their sport. Of course,
I'm not saying that characterization beyond the boundaries of plot is a bad
thing. But it doesn't work here, because the entirety of the novel's plot is
within the Tournament's framework, leaving the rest of the burden of characterization
to chapter long backstory-discharging info dumps that cover the players' lives
before they were recruited. Griffith's writing is compelling enough to prevent
these from growing truly boring, but they never grow interesting, either, and
our real questions (why are these seeming nobodies chosen for the Tournament
rather than, say, Special Forces officers?) remain unanswered. These flashback
chapters don't add much in the novel's early stages, when the characters are
first getting introduced, but the two or so that follow the Tournament's
commencing are annoyingly intrusive breaks in the action.
So, okay.
We're a fair few paragraphs into this review, and I've been pretty hard on Blue Fall. But it has a redeeming
feature, and it's a pretty big one: Blue
Fall is a damn fun book. Once it gets going, Blue Fall starts picking up momentum and never stops. Before long,
it's a speeding vehicle filled with gunfights, bravery, and set pieces that can
be best summed up as awesome tumbling about in the backseat. Alright, that metaphor kind of crashed and
burned. Nonetheless, watching the Tournament unfold in all its mayhem is
glorious.
Griffith's writing is always clear and capable of some very good
lines (In the interims between dinners,
time seemed to physically beat upon him. (p. 246)), but it's in battle that
it gets great. Firing off
multiple match ups at once allows Griffith to flip between them fast enough to keep
the tension sky high up for chapters on end. More impressive still is how, in a
novel with numerous teams and even more numerous players, Griffith keeps it all
from blending together into gunfighter stew. No matter how many fights are
going on at the moment, and no matter how many different tactics are about to
succeed or blow up with explosive glory, it's always perfectly clear where each
team member is and what their goals are. Furthermore, those set pieces I was
just talking about aren't just window dressing. Players successfully and not so
successfully make use of every part of their environment, giving us scenes like
deafening gunfire mingling with still louder music in a dance club and traffic
jam-trapped motorists being tricked into becoming distractions by the players. Like I said
before, I have no idea how even one of these messes could ever be hushed up,
but their creation's a joy to witness.
Blue Fall is dedicated to anybody who's
"been known to open up a book simply to escape," and what a nice
escape it is. While elements of Griffith's world building don't seem wholly
plausible, and while the pacing of the exposition can be clumsy, Blue Fall is still a powerful read, one
propelled forward by the strength of the combat at its center. Despite my
issues and reservations, I will be reading the next volume in the Tournament
series.
Bit of a stair?
ReplyDeleteOuch, that wasn't a good typo. Should read: bit of a STIR.
ReplyDelete